The core engine consists of a variety of ways to trigger card draw with : , , , , , and Shaman himself are all able to distribute +1 Attack counters. Clone Shaman with for double the draw!
Shadowcaster, , and are the defensive line.
The key weapons are and , which further stall with their "becomes wielded" effects. and (and possibly Stat) facilitate passing weapons around.
makes attacks cheaper and stronger, and can fudge (or surpass) Agility, especially once Whump! can start swinging for 5 damage and 0 coins. (Face of Death is particularly nasty when wielded alongside Dog-Eared Passage.)
Tyro helps heal once Whump! starts pinging his health.
The 1-coin Tactics all punch above their weight in this deck: has an abundance of +1 Attack counters to fuel its extra damage, ideally resetting Determination on Tyro. will always have a Mystic available to ping to trigger its card draw. And , while the weakest of the bunch, can cheaply chip a Boss or soften up a Fighter to enable a lethal swing with Face of Death.
helps pay for all this.
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HP: 16 | ATK: 2 (2)