Seeya is probably my favorite card in the game, not due to the effect even but the overall flavor and flare of it as a whole.
SO, we're going to see what we can do here.
This aggro shell we're going for really is about going wide with fighters which lands us in a lot of the 2 copies range of cards.
We want a lot of them to hit the value off Vermingus and Seeyas ability.
Also going for Shaman and counters to keep up the card advantage as we naturally play our game plan.
Shifter/Mystic also allows us to play the most tactics that do burn damn to their face whilst playing fighter removal options in the sideboard.
ENJOY! :)
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Swapped in between games

HP: 16 | ATK: 2 (2)