by noodlemandan • Built with • • 40 Cards
Created Jul 10, 2026 · Updated Jul 11, 2026
Control your Opponent
This deck is built around limiting what your opponent is allowed to do. Between preventing attacks, redirecting them, and stunning key fighters, you can exert a surprising amount of control over the game. Cards like can stop attacks entirely, can shut down opposing threats before they attack, and can redirect any attacks that do get through.
Prevent Attacks
Use cards like and to prevent attacks before they happen. If an attack does go through, can render it effectively harmless while simultaneously boosting the power of your own attackers for the counterattack.
Stun Opposing Fighters
Stunning your opponent's key fighters is one of the deck's strongest tools. is your primary way of locking down important attackers. can immediately force a stun when played by moving onto another fighter, while helps you consistently find your weapons. provides another way to move weapons around the board for free.
During your opponent's turn, lets you reposition to disable the next threat they're building. Alternatively, you can block with while she's wielding to stun an attacker into the next Level.
Recur your Threats
With , you can consistently bring your fighters back from the discard pile, as the deck is built entirely around Synth fighters. also provides valuable recursion. By responding with (2) and discarding him, you can return a weapon from your discard pile to your hand. This means you don't have to worry about losing important weapons to 's attack ability or your opponent's discard effects. As an added bonus, can sometimes cheese your weapons into play earlier than intended by responding with his ability, moving them from your discard pile and wielding it to a fighter early.
Tap a card for detailsClick to inspect card details









































HP: 17 | ATK: 2 (3)